Unity Technologies, creator of the world’s most popular creation
engine that has reached more than 3 billion devices, announced that ‘ADAM:
Episode 3’ is now available to watch on YouTube. ‘ADAM: Episode 3’ was created by Academy
Award-nominated director Neill Blomkamp and OATS Studios using Unity 2017. This
is the third installment in the ‘ADAM’ franchise, a visually-stunning series
that explores a world where human prisoners have had their consciousness
transferred into the bodies of mechanical cyborgs.
“I have had the privilege of leading VFX on blockbusters like
‘Fast and Furious 6’ as well as story-driven sagas such as ‘Zero
Dark Thirty.’ In my years, I’ve never had a more powerful and instantly
responsive toolkit than Unity,” said Chris Harvey, VFX Supervisor, OATS
Studios. “Working in real-time in Unity 2017 gives the team the flexibility to
make important creative changes without having to suffer the consequences of
reshoots, saving us time and money.”
The original ‘ADAM,’ created by Veselin Efremov, was released in
2016 as a short film to demonstrate technical innovations of Unity. It won a
Webby Award and was screened at several film festivals including the Annecy
Film Festival and the Nashville Film Festival. ‘ADAM: The Mirror’ picks up
after the end of the events of ‘ADAM’ where the cyborg hero discovers a clue
about what and who he is. ‘ADAM: Episode 3’ gives viewers their first glimpse
of one of the villains in the ‘ADAM’ universe.
OATS was founded as an indie film studio that experiments with the
latest filmmaking technologies, and their work on the ‘ADAM’ franchise is the
first time they have worked in a real-time creation engine like Unity 2017.
Harnessing the power of real-time rendering, OATS used Unity 2017 to create
photorealistic graphics and lifelike digital humans. This was achieved through
a combination of Unity’s advanced high-end graphics power, new materials that
utilize the Custom Render Texture feature, advanced photogrammetry techniques,
Alembic-streamed animations for facial and cloth movement, and Unity’s
Timeline feature.
“More and more of the world’s boldest filmmakers are choosing
Unity to help bring their creative vision to life,” said Isabelle Riva, Head of
Made with Unity, Unity Technologies. “By shooting and rendering in real-time,
Blomkamp and his team at OATS were able to achieve breakthrough visuals that
stand as a monument to the level of graphics achievable on Unity. We can’t wait
to see what the next wave of game developers and filmmakers create.”
‘ADAM: The Mirror’ and ‘ADAM: Episode 3’ were created back-to-back
by a team of 25 people over the course of six months, and they demonstrate the
latest technologies Unity 2017 has to offer. Innovations in these short films
include:
· Lifelike Digital Humans in Real-Time: OATS created the best-looking human ever in
Unity using custom sub-surface-scattering shaders for skin, eyes, and hair
· World’s First Alembic-Based Facial Performance
Capture for Real-Time Using Unity: OATS has created a new facial performance capture technique
that streams 30 scanned heads per second for lifelike animation, all without
the use of morph targets or rigs
· Virtual World Comes to Life Through
Photogrammetry: Staying true to their
live-action background, OATS shot more than 35,000 photos of environments and
props and after the initial photogrammetry solve, imported these into Unity
using the delighting tool. This allowed them to quickly create rich, complex
environments and materials without the need to spend time to model
high-resolution models
· Rapid Streamlined Iteration in Real-Time
Unleashes the Power of Creativity: The power of real-time rendering lets artists and designers
“shoot” the story as if on a set, with a live responsiveness that allows room
to experiment and make creative decisions anywhere in the process
· Unity’s Timeline Backbone for
Collaboration: Unity’s Timeline
feature, a visual sequencing tool that allows artists to orchestrate scenes
without additional programming, combined with multi-scene authoring to allow a
team of 20 artists to collaborate on the same shot simultaneously
Unity exists to democratize development, solve hard problems and
enable success -- three core values that are the driving forces of Unity’s
adoption by millions of creators. Games and experiences made with Unity have
reached more than 3 billion devices worldwide this year and were installed more
than 20 billion times in 2017 alone.
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