Unity Technologies creator of the world’s leading real-time
development platform, today released a sneak
peek at “Book of the Dead,” which demonstrates
the power of real-time rendering on Unity. Making extensive use of Unity’s
powerful new rendering system, the Scriptable Render Pipeline, “Book of the
Dead” shows how developers can take total control of the rendering process to
achieve a level of detail and visual fidelity made possible by Unity in 2018.
“Forests are amazing; they can be mysterious, dangerous, and
breathtakingly beautiful. Achieving the feelings a forest evokes is one of the
hardest challenges when working within real-time graphics. We set out to tackle
this with ‘Book of the Dead’ to see how much a small team like ours could
accomplish working within Unity,” said Veselin Efremov, Creative Director,
Unity Technologies. “Seeking out challenges like this helps Unity to evolve and
advance. We use new features when they’re introduced early in their development
cycle, and we partner closely with our tech teams to push new features to their
limits, so that the innovations we uncover together will make a better product
for our developers. When a demo is done, we know that the engine has achieved
new functionality; and we are excited to see developers use this tech for their
next creations."
Built using Unity 2018’s Scriptable Render
Pipeline, Progressive Lightmapper, and Post-Processing Stack, the sneak peek at
“Book of the Dead” gives viewers a look at the first-person interactive
experience being played in real-time, targeting the PlayStation 4 computer
entertainment system. The story unfolds in two parallel timelines, and as the
audience views the scattered memories of our protagonist, they discover there's
more to her story than she is willing to tell. More information on how “Book of
the Dead” came to life can be found on the website.
Sneak Peek at Unity 2018 - Delivering New Innovations to
Advanced Developers
The release of Unity 2017.3 in December completed a year-long
cycle which delivered tools such as Timeline and Cinemachine, empowering teams
of artists and developers to do more together. Unity 2018 will build on this
foundation to give advanced developers and engineers control of new features
such as the Scriptable Render Pipeline and the C# Job System, the first
versions of two major features that will continue to evolve to help unlock
beautiful graphics and increase runtime performance on Unity. Key highlights
include:
● Scriptable Render Pipeline: Unleash the Power of Modern Hardware Without the Burden
of Building a New Engine -Unity 2018 places total control of a powerful new
rendering process in the hands of advanced developers. The Scriptable Render
Pipeline is a combination of power and ease - developers now have the freedom
to control the rendering engine at a fine-grained level without the
complexities of writing a complete rendering pipeline - leading to an increase
in graphics quality and gameplay performance in AAA console, PC, and mobile.
● C# Job System - A New Coding System That
Unlocks Major Performance Increases - The C# Job System is a new high-performance multithreaded
system that makes it possible to take advantage of multi-core processors
without the heavy programming headache. Combined with a new programming model
(Entity Component System), it enables developers to optimize creations for
major increases in performance. Developers can add more effects and complexity
to their games, or use that horsepower to add complex AI, to make rich worlds
that immerse gamers.
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